Visit to Cooper / Human Factors
Tuesday, January 6th, 2009
I recently took a course on design communication at Cooper. Cooper is an interaction design firm. The founder, Alan Cooper, is one of the godfathers of interaction design.
Adobe TV has a video showcasing Cooper’s use of Fireworks. It’s a good introduction to the type of work an interaction designer might do after performing user research and developing a solid framework for the product.
I would consider interaction design to be a large sub-field of human factors. Lately, there has been a debate among some prominent interaction designers on the Interaction Design Association discussion board concerning the usefulness of UCD. In particular, the usefulness of observing users, developing personas, and using those personas to guide a design has been challenged by Robert Hoekman Jr., author of Designing the Obvious and Designing the Moment which advocate an alternative approach to Interaction Design called activity centered design.
Personas are a central part of Goal-Directed Design, a UCD process developed by Alan Cooper. Hoekman claims that, while personas may be good for understanding a niche market, it’s hard to apply that to something made for everyone. This is a valid point. The
creation of personas takes into account work environment, social factors, and personal preferences. There’s no common ground on those topics for the mass market. The solution is a process developed by Don Norman called Activity-Centered Design (ACD). Norman and Hoekman both claim that people adapt to technology, citing evidence found in our daily lives: using clocks, remote controls, musical instruments, etc… None of that is natural, and yet we learn how to use it without trouble.
Activity-Centered Design focuses on “activities”, which are comprised of tasks. Tasks are comprised of actions, and actions are comprised of operations. Norman’s uses a cellphone as an example in his article Human-Centered Design Harmful?. A cellphone can do many functions, such as email, voice, SMS, calendar, camera, etc… The “activity” for a cellphone would be communication. The tasks would be checking email or dialing a number. He then contends that the difference between Human-Centered Design (HCD) and ACD is that HCD only sees the opportunity for
technology to adapt to people while ACD sees the potential for people to adapt to technology. With ACD, products are designed to allow people to easily adapt to the technology.
Reading through many discussion on the Interaction Design Association discussion forum, I conclude that each method has its purpose depending on the situation. It’s better to gather many techniques from different methodologies than it is to choose one and stick to it dogmatically.
People are motivated by both avoidance and approach of tasks. Avoidance is when you don’t want to do something, so you’re motivated to NOT do it. Approach is when you want to do something.
Months ago at work, I proposed a design methodology based on Alan Cooper’s Goal-Directed Design as featured in
Here’s a progress report for Goal #2: Convert my workgroup into a slick web application developing machine.

Have you ever heard anybody say, “Sorry, that’s not my job”? Maybe you’ve said that once or twice. I know I have. Why? Because I wasn’t motivated by my job. When I worked at a discount movie theater, I only did what I got paid for and nothing else. It’s a bad attitude.