Be a Design Researcher
Wednesday, June 25th, 2008
Interaction Design vs Marketing
Interaction Design (IxD) is the intersection of business and user needs to create a product that fills everyone’s needs. When I was explaining IxD to my dad, he asked if it was like marketing. There are similarities, but IxD is concerned with understanding people at a different phase in their relationship with the product than marketing is.
Marketing is focused on moving the person-product relationship to the purchase point. Convince the person the product is right for them. IxD is concerned with the person-product relationship AFTER the purchase point. Marketing is about designing a message to persuade a person to want a product. Interaction Design is about designing a product that fulfills a persons needs. IxD feeds back into marketing when enthusiastic users spread word of the product through reviews, word-of-mouth, and using it in public.
The key to success in either field is in understanding the customer, but the focus is very different and the way you segment your research participants is different. With marketing, your segments are based on buy habits, with IxD, your segments are based on user goals. People from several different marketing segments might share the same goals in a product, while certain other people from those same marketing segments might have completely different goals.
In order to develop products for goals instead of marketing segments, we do something similar to ethnographic research
Ethographic Research vs Observational Research
Ethnographic research is when you immerse yourself into a society and find out what it’s like to be a part of that society. The idea is that the best way to understand a different culture is to immerse yourself in it.
Observational research does the same thing. For interaction designers, the goal is to understand a corporate environment, a users daily routine, how they use existing tools, etc… With that data, they can figure out how to design a tool that best fits into that environment.
You can’t just ask people what the environment is like. It’s difficult to explain and dynamic. You’ll get different answer from different people.
You can’t just ask people what they want. You need to know WHY they want it. Then, you can develop something they didn’t even think about that could exceed their expectations.
Design = Collaboration
After getting your research, you’ve got to design the product to fit the goals you’ve observed. You don’t get to design whatever you want. The credit for the design lies with the users. They decided how it should work. You are merely implementing their design.
Additionally the business needs are considered. A design ideas that fills both the user needs and the business needs makes for a great design principle.
Conclusion
To be a great designer, you’ve got to be a great researcher and collaborator of ideas.
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You see it more and more. Products are getting better and people are getting used to it. There is a demand for well designed products. And new business owners are going to be designers.
I’m currently staying at the
Tomorrow marks the anniversary of
8 AM – Tuesday (0 hours at the shop)
Sometimes, customer service doesn’t seem to be much of a service at all. A recent bad experience was only made better after I got the company president involved. In the end, keeping me a loyal customer cost them more than it had to simply because they forgot that customer satisfaction is their job.